Mobile Applications
iOS and Android applications that behave like the platform they run on, and hold up on a poor connection.
Overview
A mobile application runs on hardware nobody controls, and the user decides when the installed version updates. That decides the engineering: local state that survives a dropped connection, an API contract old versions can still call, and a release path through both stores. Oryven builds native where platform behaviour matters and cross-platform where it does not.
- Native iOS and Android applications
- Cross-platform builds where one codebase fits
- Offline state, queued writes and sync
- Push notifications, deep links and background work
- Arabic and English layouts, including right-to-left
- App Store and Google Play submission
- Crash reporting, release monitoring and staged rollout
What you receive
- 01Signed iOS and Android builds, published from developer accounts in your name.
- 02A release pipeline that builds, signs and uploads to both stores from the repository.
- 03A written offline and sync specification, including what the app does on conflict.
- 04A device and OS support matrix with the minimum supported version stated.
- 05Crash reporting wired to each release, with symbol files uploaded on every build.
- 06Store listings, privacy declarations and review notes ready for submission.
- Swift and SwiftUI
- Kotlin and Jetpack Compose
- React Native
- Flutter
- Core Data and Room
- APNs and Firebase Cloud Messaging
- Fastlane
- TestFlight and Google Play internal testing
- XCUITest and Espresso
- Sentry
How the engagement runs
The first decision is native or cross-platform, made against what the app has to do: background behaviour, hardware access, and how much of the interface is platform-specific. It is made before design starts. Screens are built against a real API on a throttled connection and a low-end Android device, not only in the simulator. Builds reach the client through TestFlight and Google Play internal testing while the work is in progress, so review happens on a phone. Store submission is part of the engagement, including whatever the review asks for afterwards. Release is staged rather than all at once, and the crash rate on the new version is watched before the rollout continues. The version a user keeps on a phone is the version that has to keep working.
- The app keeps working when the connection drops, and reconciles once it returns.
- A version already installed on a phone keeps working after the backend changes.
- A store release is a pipeline run rather than a manual checklist, because signing, versioning and review notes are already in it.
- Crashes arrive with a stack trace, a device model and an OS version — not a report that it stopped working.
Related services
Tell us what you are building.
Send the outline and we will come back with an honest read on scope, sequence and what it takes to run it in production.
